From CAD User AEC Magazine Vol 18 No 05 - MAY/JUNE 2005
Autodesk enhances VIZ 2006 in the raft of improvements to its’ core CAD product, AutoCAD 2006, as David Chadwick explains.
Visualisation is rapidly becoming one of the most important elements of the
design process. Whether the intention is to produce quick concept sketches, or
high quality photo-realistic renderings , lighting a building project or
depicting a complex mechanical assembly, a professional quality image enhances
the acceptance of the design solution, and, speeds up the decision making
process. One of the most widely used in the Autodesk market is VIZ.
Autodesk’s VIZ 2006 is a dedicated 3D modelling, rendering and animation piece
of software, that can be used with Autodesk’s 3D software – ADT, AutoCAD and
Inventor – (and even Revit, if their models are imported into the software via
the DWG format). It is based on the 3ds Max engine, and can produce highly
photo-realistic renderings and animations. VIZ 2006 contains tools for creating
and managing the rendered scenes, and lighting, using a new content browser for
lights, cameras and materials.
It operates, basically, at three levels – the first for modeling forms or
importing data from other design applications, so that users can develop their
ideas visually on the screen. The second level involves managing the design
data, enabling users to experiment with materials, lighting and cameras. The
third level represents the ability to share the design data with others through
high quality images, descriptive animation sequences and interactive views.
To understand better how the software works, it is useful to picture, in your
mind, the steps that would need to be taken to set up a model for a photographic
shoot.
The first priority would be to assemble the tools that one needs for the shoot –
the cameras, lights, and materials (in your mind, the ones that would drape the
model ) that will be used to render the design object. In VIZ 2006, all of these
are available in a large inventory within a Tools Palette, available for instant
access, and displayed as icons Commonly used tools – or those required for
specific project - can be assembled into custom palettes, and in VIZ 2006,
Autodesk has, helpfully supplied some useful Tool Palettes for specific roles
-including Current Scene and Recycled materials, Architectural Material
Palettes, Studio Palettes, Light Palettes, and Camera Palettes. Materials in the
material palette can be applied to models by simple drag and drop methods.
The architectural palette contains flooring, concrete, masonry, wood, doors and
windows, as well as some industrial materials like metals, paints, plastics,
rubber, and fabrics. These, as well as all other types of palettes, are
completely customizable. The ability to create customized material palettes can
expedite the process of making new materials available to other members of a
design team, published by dragging from the tool palette to the content browser.
The Lights Palette contains commonly used lights including Standard Lights and
Photometric Lights with preset values, each of which are merely dragged and
dropped into the scene, assigning heights to individual lights in the palette
and saving the height as a property of the tool.
Sample studios - literally the a pre defined space in which to display the
scene, are supplied with VIZ 2006 and includes surfaces with various materials
already assigned like reflective surfaces, transparent surfaces, stone and
masonry, and exterior planes with grass and sky.
Similar to the Tool Palettes in AutoCAD 2006, the tools help to streamline the
creation of render scenes.
Besides recording materials in use in the palette, (Current scene) materials
previously used, but replaced are stored in an unused material palette (Recycled
materials) , as a history item, which can be reused at any time.
Rendering with Mental Ray
Using studios, you can quickly import a part or other object from Autodesk
design applications, place it into the studio scene, and then create a rendering
in a matter of minutes. Rendering is handled by Mental Ray, described as the
world’s most powerful rendering system. In VIZ 2006, the latest technological
tweks in Mental Ray are added to the software, including the use of physically
based indirect lighting, support for IES Sun, and indirect illumination.
Lighting and illumination have subtly different luminosity characteristics.
Mental Ray also comes with a simpler user interface, including the one that
handles global illumination.
Instead of importing models form other software packages for rendering, concept
designs can be created quite rapidly using the simple 3D modeller, which
includes such functions as loft and sweep to create 3D forms from users
sketches, and other tools that allows complex shapes to be custom built or
combined with an array of shapes that come with the software.
Access to all of the above – the tools palettes, lights, cameras, etc is managed
by the Contents Browser. The rendering process itself cannot be performed until
a radiosity mesh is created within the model. The complexity of the mesh can be
modified to optimize the rendering process, with users able to establish maximum
and minimum mesh sizes.
The VIZ library of materials is ‘scale aware’. This means that the scale of some
materials is based on the geometry imported – bricks, for instance, will be
properly scaled in relation to the wall. Scale can also be applied to new
objects, by checking on Real-World Map Size in the Generate Co-ordinates check
box. this enables users to import scaled objects directly into a model without
having to subsequently fiddle around with the scale in the viewport.
Another new tool allows users to tweak the applied material. Using the same
bricks as above, these can be aligned to a particular start point –the edge of
the wall – using the Manipulate button which has been added to the UVW map
modifier. The manipulator tool has handles that allow users to change the size,
tiling and position of the material map.
Scene State
Having ‘set the scene’ it is now time to capture it! The object, layer,
material, camera, environment and lighting can all be saved in a Scene State,
applying, of course, a title to the scene. Additional scenes can be captured
after modifying any of the elements within each. And then they can be rendered.
Rendering is a long-winded business, depending upon the size and complexity of
the scene. VIZ 2006 can even be used to farm out its rendering needs to a
network of 10,000 render ‘slaves’ for the largest rendering projects.
Links and Interoperability.
We hinted at Links with Autodesk’s Architectural Desktop at the start of this
piece, and the softwares Revit capabilities. ADT has a file linkingh capability
that allows users to model in ADT with the modifications being automatically
updated within the VIZ renderings. The same materials can also be made available
to the two software packages, merely by dragging material from the VIZ tool
palette into the ADT material palette, where a new ADT material definition can
be applied allowing the material to be applied to ADT objects.
Likewise, Revit users can create high quality visualizations of their models
using VIZ 2006. The software can’t take in native Revit (RVT) files, but can use
Revit model in DWG format, and have scene objects correspond directly to
individual Revit objects. Revit materials are translated and assigned to the
objects, allowing Revit users to use VIZ to render their models.
Layers created using the Revit DWG exporter are respected by VIZ 2006
import/link process – likewise Revit objects colours. File Link Reload is also
supported, allowing, like ADT, the link between Revit and VIZ to be maintained
during the modelling process.
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